Saturday, June 12th from 12:30 PM to 5:30 PM
GDG Montreal in collaboration with Flutter Montreal presents Google I/O extended. The event will be held on June 12 and is open and free to everyone who wants to participate. Join us for this online event where we will explore in more detail some of the announcements that were made by Google during I/O 2021. We’ve prepared an afternoon full of incredible talks by experts where we’re sure to learn a lot. We will have two tracks during this event. You can pick one track or jump from one to the other.
Schedule
Link for sessions in Room A:
https://gdgmontreal.whereby.com/io-room-a
Link for sessions in Room B:
https://gdgmontreal.whereby.com/io-room-b
Hours | Room A | Room B | |
12:30 |
Socialize + Welcome word
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13:00 |
Exploring Jetpack Compose Canvas 🎨
by Julien Salvi |
Google IO Flutter new features by Louis-Philippe |
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13:15 | Build native looking macOS apps with macos_ui by Groovin Chip (Reuben Turner) |
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13:45 | Break | ||
14:00 | Benchmark et MacroBenchmark by Boris Dubois |
Flutter Tips for Productivity and Learning by Roman Jaquez |
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14:45 | Break | ||
15:00 |
Google I/O 2021 for Android Developer Recap
by Etienne Caron
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Getting the Most Out of Your Mobile Platforms with Flutter by Paul Ruiz |
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15:45 | Break | ||
16:00 |
Why Everyone Needs CI/CD and How to Make It Easy
by Scott Stoll
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Flutter UX: Material State Properties
by Neevash Ramdial
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17:00 | Raffle + End word |
Link to Gathertown:
https://gather.town/app/B9f2a9MH7BxjNyHg/googleioextendedmtl
password: extended_montreal
Details
Exploring Jetpack Compose Canvas 🎨
by Julien Salvi, Aircall
In this session, we are going to explore the Jetpack Compose Canvas and its capabilities. Let’s see the different ways of drawing custom shapes with Jetpack Compose: exploring the Canvas Composable and its APIs, building custom Shape or overriding the canvas of any existing Composable. Then, we’ll see how we can animate the shapes we drawn and how you can access the native Android canvas to bring your existing shapes to life with Jetpack Compose.
Google IO Flutter new features
by Louis-Philippe Papineau, Flutter Mapp
New features on Flutter 2.2 [Null safety on default / Payments and monetizations / flutter flow / Material You]
Build native looking macOS apps with macos_ui
by Groovin Chip (Reuben Turner)
Details to come
Benchmark et MacroBenchmark
by Boris Dubois, Transit
Details to come
Flutter Tips for Productivity and Learning
by Roman Jaquez, Philips
In this talk, Roman Jaquez, a seasoned Flutter Developer with several published apps on the App Store and Google Play, as well as being a GDG NorthEast Mentor and GDG Lawrence Organizer, will share with us useful tips both for people new to Flutter embarking on their Flutter-learning journey and experienced Flutter developers to make them more productive
Google I/O 2021 for Android Developer Recap
by Etienne Caron, Consultant
Google I/O 2021 is behind us and has left us with a ton of new information to look at. In this session, I’ll share what caught my attention as an Android developer.
We’ll cover subjects like Android 12, Jetpack Compose, upcoming changes in Material Design, new features with Dev Tools, the Android Wear announcements, improvements to ARCore, and what’s new with Firebase.
Getting the Most Out of Your Mobile Platforms with Flutter
by Paul Ruiz, Google
As developers, it’s not uncommon that we will need to create complex apps that run on multiple platforms, either as separate apps for each platform, or using cross-platform tools. While it’s easy enough to say “just build it with Flutter!”, this talk will introduce you to how you can add Flutter into your existing apps, some of the available tools for supporting multiple operating systems with Flutter, and how to reuse some of your already written native components.
Why Everyone Needs CI/CD and How to Make It Easy
by Scott Stoll, Appcircle.io
Many individuals and small teams think CI/CD is complicated takes too much effort and costs a lot, but it doesn’t have to be that way. We’ll take a look at how CI/CD saves more work and time than it takes, and how to get up your pipeline up and running in under ten minutes!
Flutter UX: Material State Properties
by Neevash Ramdial, Stream
Over the years, Flutter has evolved from being a cross-platform mobile framework to a fully-fledged portable UI toolkit available on multiple operating systems and platforms.
For businesses, this is great since they can ship applications on multiple platforms and reach more users, but for us developers, it leaves us asking the question, How do I handle and respond to interaction on different platforms?
Join us as we explore Flutter’s Material State properties and look at how it can help us respond to user interaction on multiple platforms.